Assasins creed the movie?

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Assasins creed the movie?

Bericht  domigees op zo mei 22, 2011 5:10 am

How To Make an Assassin's Creed Movie Not Suck
5 things Ubisoft must do to avoid the Video Game Movie Curse.

Hollywood is always announcing new film adaptations of popular video games. After all these years, we've learned not to get excited for these inevitably disappointing projects.

But with Ubisoft's recent announcement that several major franchises are being adapted for film, we couldn't help but feel intrigued. Of the three series mentioned, Assassin's Creed might hold the strongest potential to inspire a worthwhile movie adaptation.

But potential is a long way from reality. If Ubisoft and its collaborators want to do justice to the Assassin's Creed franchise, they'll need to keep a few key points in mind during development. These are the essential elements to crafting a strong adaptation and finally breaking the Hollywood curse.

Develop Strong Characters

Don't let the promo images of mysterious assassins stabbing hapless guards fool you. The Assassin's Creed franchise is first and foremost a character-driven drama. And it isn't just focused on one character, either. The movie needs to provide equal attention to present day hero Desmond and his assassin ancestors. Nor should the movie neglect Lucy, the woman who first assists Desmond with the Animus device and later becomes more closely drawn into his quest.

Strong, capable actors are the key here. Assassin's Creed shouldn't go the Prince of Persia route, and cast a famous actor whose mere presence is distracting and who delivers more beefcake than drama. Instead, follow the example of Casino Royale and cast an actor whose screen presence is strong but whose recognition value is less so. Michael Fassbender stands out as a current up-and-comer who could handle either Desmond or Altair (or both, if the filmmakers want to go that route).

And as for Lucy? Kristen Bell. That's just common sense.

Get a Solid Director

One of the reasons so many video game movies stumble out of the gate is that they don't have strong directors guiding the project along. Even great directors can't make up for bad scripts, lousy actors, or low budgets, but their role is essential in avoiding another Super Mario Bros.

Look at Silent Hill as an example. It wasn't a spectacular piece of cinema, but as far as video game adaptations go it was gold. And it probably would have been much worse if Christopher Gans weren't on board.

We'd love to see a similarly unique director chosen to adapt Assassin's Creed. The film needs a director outside the Hollywood mainstream, but able to weave both special effects and story into a cohesive whole. Someone with Justin Lin's knack for action, someone positioned like Bryan Singer was when he first took the X-Men gig. A director who can focus on character depth without getting lost in wrapping a story around cool scenes to sell in the trailer.

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